AI Insights · Timothy · July 2022
Top 5 Sports Games Apps Performance in Italy Q2 2022
Discover the performance trends of the top 5 sports games apps in Italy during Q2 2022, including key metrics like revenue, downloads, and active users.
In Q2 2022, the top 5 sports games apps in Italy showed varied performance trends across revenue, downloads, and active users. Here's a closer look at how each app fared during this period.
Top Eleven Be a Soccer Manager from Nordeus saw weekly revenue peaking at around $61K in early April, followed by a gradual decline, reaching approximately $34K by mid-June. Weekly downloads fluctuated, with a high of about 12.5K in late April and a low of around 6.3K in mid-June. The app maintained a fairly stable user base, with weekly active users ranging from 76K to 87K.
EA SPORTS FC™ Mobile Soccer by Electronic Arts experienced a notable revenue spike in early May, reaching nearly $75K, before stabilizing around $41K at the end of June. Downloads saw a downward trend, starting from nearly 38K at the end of March and dropping to around 19K by the end of June. Active users showed a significant decline from over 1M to approximately 662K over the quarter.
Fishing Clash: Sport Simulator from Ten Square Games S.A. had weekly revenue peaking at about $65K in early April, with fluctuations throughout the quarter, ending at around $35K by the end of June. Downloads varied, with a significant increase in early May, reaching over 5.5K, and ending the quarter at around 4.3K. Active users ranged from 9K to 15K, showing some growth towards the end of the period.
Tennis Clash:Sports Stars Game by Wildlife Studios showed steady revenue growth, peaking at approximately $34K at the end of June. Downloads saw an upward trend throughout the quarter, starting from around 13.6K at the end of March and reaching a high of about 35K in early June. Active users increased significantly, from about 117K in late March to over 221K by the end of June.
F1 Clash - Car Racing Manager by Hutch Games Ltd experienced a substantial revenue increase, peaking at around $44.5K in mid-May, before stabilizing around $31K at the end of June. Downloads varied, with highs of around 11.7K in early May and lows of about 5.9K in early June. Active users showed a steady increase, peaking at around 78.8K in late May and ending the quarter at approximately 74K.
These insights are derived from Sensor Tower, where you can find more detailed analysis and data.